10 reasons to choose Sway as a tool for creating content in the classroom

Innovation in the field of education cannot be limited to introducing ICT to the students just by using a digital presentation created by a teacher. If we want to go a step further, we should stop promoting passive learning. Students must stop being a co-driver, and become the driver and take charge of their learning.

Traditionally, when a student didn’t know something, he asked his parents and/or teachers. However, currently it is much faster and easier to lay your hands on your mobile phone and look for the information on the internet. If children and adolescents are autonomous in their real life, why do we have to give them the well chewed content in schools? Is it not reasonable that we show them how to search for information and content of a high quality?

One of the ways that we can approach the active methodologies, where the student is the real protagonist, is through the creation of content. This year we are carrying out a project called #ContentCreators with the students of Vocational Education of the school La Devesa in Carlet and the first experiences are excellent, achieving greater motivation and involvement of students in the teaching-learning process. But, what is the ideal tool for creating content by students?

Do you know PowerPoint or Prezi? Of course you do, I’m sure that at some point in your life you’ve cast a hand at these tools to create your presentations. However, both have shortcomings when it comes to viewing them on different devices or platforms. To occupy this space, Microsoft offers us a new application called Sway.


I’m going to give 10 reasons why you should choose Sway as a tool for creating content in the classroom.

Online tool: Integrated with Office365, so we can use it and have access to our creations from any device, any operating system and any browser.

Free: The only requirement for this application is a Microsoft account, that we can create for free, then you are able to access it and enjoy all its features

Import PDF, Word, and PowerPoint: Traditionally a large number of teachers have chosen the way of creating their own material. If you have your lessons in Word, PDF or PowerPoint, you can import them to Sway, so quickly we will have our content on the tool and you will only be doing some finishing touches to format it.

create sway

Co-author: Nowadays, one of the most important skills in finding employment is teamwork. Sway allows us to work co-authored (up to 10 profiles) on our creations in a collaborative way.

Efficient: Sway allows us to add content from different sources like Flickr, YouTube, Twitter, Bing, etc. directly, without exiting the tool. In case we don’t have too much time, Sway helps us with the option “remix” that is responsible for searching for a format randomly adapted to our presentation.

Easy and secure sharing: With a simple click you can get a link to share your presentation. But not before choosing if we want to share it privately with our Organization’s staff, with anyone or if we prefer that it appears in search engines. Another interesting option is to embed our creations on a blog, website or even in another sway.

Adapts to different devices: Over the course of a day, a teacher may need to work on a presentation using multiple devices, therefore, Sway is in charge of intelligently adapting the best format of our creation, in order to display it on a computer, a tablet or a mobile pone.

Creative Commons: Images that we find with the search engine of Sway are free of copyright so we don’t have to worry about litigation.


Orientation: If we intend to use a style that is similar to a web page, we will use the vertical orientation. To tell stories or show projects, the best option is the horizontal format and to work with presentations we can use the slideshow mode.

Team specialized in education: One of the aspects which gives added value to this tool, is that it is backed by a team of experts in the field of education. But what really makes it different to any other app is the feedback from teachers who are using it in the classroom. In the same way that occurs with OneNote, they appreciate our opinion and the opportunity of using a tool for teachers created by teachers.




Video games have traditionally been associated with sedentary lifestyles: a person watching a screen using only two hands. Nowadays, the number of children playing this type of game is increasing, and we can link this to the increasing number of children who are overweight and suffer from obesity. However, a New Generation of videogames includes sports games, dancing and other activities involving movement.

Physical Education teachers from La Devesa Bilingual School Carlet (Spain), have developed the innovation project “Kinect and Physical Education”. Microsoft Kinect sensor movement allows us to practise physical activity using videogames. So, our goal is to show sedentary students how to use videogames as a tool for a healthier lifestyle. During the first quarter of the project, the activity involved a pairs championship using “Kinect Adventures”, which allowed the students to work and improve strength, endurance, speed, coordination,…

“Physical active video games” mean a new way of understanding the relationship between video games and the health of young people, and that overcomes their main criticism, that video games represent sedentary behaviour. Possible benefits of physical active video games for the health of children and adolescents, shouldn’t only be preventive for welfare purposes, they also are tools for rehabilitation.

Definitely, the incorporation of physical activity video games has created a new way of understanding the relationship between this type of technological entertainment and young people’s health. We believe that video games can stop being a part of the problem, and become part of the answer.

“Interactive games are a good way to make a transition between being a sedentary guy with little physical activity and being a more active person.” Elizabeth DiRico


Vicent Gadea Mira

Proyecto “Kinect & Physical Education”

Los videojuegos tradicionalmente se asocian al sedentarismo: una persona sentada ante el televisor moviendo únicamente sus dos manos. Cada vez son más los niños que los juegan, esto va relacionado con el aumento del número de niños con sobrepeso y obesidad en la actualidad. Sin embargo, una nueva generación de este tipo de juegos incluye deportes, bailes y otras actividades que implican ponerse en movimiento.

Desde el departamento de Educación Física en el Colegio La Devesa de Carlet, hemos desarrollado el proyecto de innovación: “Kinect & Physical Education”. El sensor de movimiento Kinect de Microsoft nos permite practicar actividad física mediante el uso de videojuegos. Pretendemos mostrar a un alumnado cada vez más sedentario, que los videojuegos se pueden utilizar ligados a la actividad física con fines positivos para la salud. Durante el primer trimestre, la actividad ha consistido en un campeonato por parejas, utilizando el juego Kinect Adventures, que ha permitido al alumnado trabajar y mejorar diferentes habilidades físicas básicas (fuerza, velocidad gestual y de reacción, coordinación, equilibrio, etc.).

Los videojuegos activos suponen una nueva forma de entender la relación entre los videojuegos y la salud de la población joven, ya que superan la principal crítica que se les atribuía, en cuanto a que representaban conductas de ocio sedentario. Los posibles beneficios de los videojuegos activos para la salud de niños y adolescentes no solo pueden ser de carácter preventivo o de bienestar, derivados del mantenimiento de un estilo de vida activo, sino también de tipo rehabilitador.

En definitiva, la incorporación de la actividad física a los videojuegos ha dado lugar a un nuevo modo de entender la relación entre este tipo de ocio tecnológico y la salud de la población joven, en el que los videojuegos pueden pasar de ser parte del problema a ser parte de la solución.

“Los juegos interactivos son una buena forma de realizar una transición entre ser un individuo sedentario con poca actividad física a una persona más activa”. Elizabeth DiRico

Vicent Gadea Mira